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'The lost wild' Game announcement

A new game was revealed yesterday 'The Lost wild' SIMILARITIES, RIVALS, COPYCAT, And uniqueness

First person survival horror




Its pre-alpha trailer from 9 months ago




On their page description on annapurna interactive


"Come face-to-face with dinosaurs that behave like wild animals, not monsters"


run or try to intimidate using non-lethal weaponry, resulting in intense cat and mouse-style gameplay.

cat & mouse style game - which would have been a focus in mine


























Branding breakdown



EXPLORE Discover abandoned facilities nestled in a lush wilderness teeming with prehistoric life. Scavenge and acquire useful items to improve your chances of survival, but become subject to ever-increasing dangers the deeper you explore. Unravel the mystery at the heart of the island.






EVADE Move stealthily and elude predators hunting you down. Create distractions and use your environment to your advantage. Make use of items you’ve discovered to give yourself options in each encounter. Outmaneuver, distract, run, and if all else fails, hide.






INTIMIDATE Hold your ground and don’t let them sense your fear. Temporarily scare off deadly predators using a combination of fire and non-lethal weaponry. Dinosaurs in The Lost Wild are curious and adaptive by nature, but may retreat when startled or intimidated. Carefully observe their behaviour and you may just find a way to overcome them.



STORY You are stranded in a violent primal world. Your survival depends on mastering its rhythms and anticipating its dangers. A mysterious voice on the radio seems to offer a glimmer of hope. With their help, make your way through the facilities and piece together the story of how this came to be.





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"Can I shoot or kill dinosaurs?

For the most part, no. Items in The Lost Wild mostly consist of makeshift contraptions and non-lethal weaponry which create short-term distractions and temporarily intimidate and scare off predators. Our aim is to promote a sense of vulnerability and resourcefulness, but expect a few exceptions to this rule along the way."


How is my game different


Pixel style

More variation on creatures [hostility and factions within ecosystem]



Timing consideration


project development - while assets and final creation can be made, published marketing should not be soon this year and should be strategically made away from launch reveal / peak points of this dinosaur game, as public opinion would be seen as a clone


TIME FACTOR

An example Crownsworn - Hollow knight

Enchanted portals - Cuphead


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